I:VS 2005 Debugger Features
I:VS 2005 Debugger Features
Visual
Studio 2005 Beta 1 is released at last! Previously known as Whidbey
(and internally it will forever known as Whidbey, as 7.1 is forever
Everett, as 7.0 is, er, 7.0) this beta is going to be available to MSDN
Universal subscribers, and some other ways too (see later).New DataTips.
Remember back to Visual C++ 4.0 (I think) that first brought you
DataTips? Well think of those same tips, but on crack, and you get New
Datatips. You can inspect whole objects in the datatips now, kind of a
floating Watch window. It is the most important improvement to the
debugger since, well, since VC2 really.Tracepoints.
A tracepoint is a breakpoint that doesn’t stop. Well instead of
stopping, they print messages. Anything you like, including text,
variables, stack traces, anything you like really. They are a great way
to add logging to code without having to rebuild a thing.Source file checksums.
Ever got the debugger confused by having two different source files
with the same name but in different paths? We have, and lots of other
people too (especially default.aspx). The confusion is over: the C++,
C# and VB compilers now emit a checksum of the source file into the
debug info, so the debugger can tell if it got the right version or
not. This makes breakpoints bind to the right source file even in the
case of multiple matching basenames, something that has troubled us
(and users) forever. (Note that checksums are not generated for ASP.NET
compiles in beta 1).Visualizers.
Using a complex managed type that is ugly to view in the Watch window
(e.g. DataSet)? Now you can either use a built-in Visualizer, or write
your own. For DataSet you see the data in a proper grid control, for
example. You can view long strings in a text editor, or an XML viewer
if you like. If you want to write your own Visualizer for your type, or
a Frameworks type, go right ahead. It just takes a bit of C#.STL Data Display.
STL types have always been a challenge for the debugger. In VC6 the
debug format truncated the managled names at 255 bytes so you often
couldn’t even manually look at the structure of some STL objects. This
is fixed in 7.0, but ugly data structures are still ugly even if you
can see more of them. VS Whidbey has a meta-language that lets you
define exactly how to display complex types and includes support for
all the common STL types. A hash table displays as an array in the
debugger now, instead of that ugly thing it really is.64-bit Support. Both
native and managed debuggers support AMD64 and IA64 debugging now, with
good feature parity with 32-bit, though no Edit & Continue or Mixed
debugging.Intellisense in the Debugger Windows. The debugger windows (like Watch and Locals) now support Intellisense, for C# and VB users.
Edit and Continue.
At last VB users can edit their code while debugging, and the change
will occur right then, without having to restart the debugger.After beta 1 there won't be much in the way of new debugger features.
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